This project was completed for SCAD course ANIM 280: 3-D Character Setup and Animation. Though I was a game development major, I wanted to learn character rigging in order to better understand the full production pipeline. During this time I learned not just character rigging but a lot about animation as it was the first (and only) directly animation-related course I took during my time at SCAD.
I am currently redoing the scene to fix keyframe errors , but you can view the concepting portion of the project below, including character orthographics and the initial storyboard.
Beginning stages of the project. I used my iPad and a stylus to create this conceptual digital sketch of my robot. On the left is a depiction of how her “parts” work together, which was an essential part of the project; in order to model her correctly, I had to be able to understand all of the moving parts. Orthographic turntable of robot character concept, drawn in Photoshop. It was essential to ensure that each part of the robot lined up across the three views in order to make the future modeling process easier.